Graphically speaking, MADNESS: Project Nexus isn’t the next Crysis. It definitely pays a nice homage to a bygone era of arcade games while retaining some much-needed quality of life mechanics. Simple yet unforgivingly brutal, this game’s arcade difficulty levels reminds us of the piles of coins spent playing games like Metal Slug. Now, the team behind the original Flash game brings us this new entry in the series, retaining what made the original game so good. The original MADNESS: Project Nexus was a 2d side-scrolling shooter that gained a lot of traction on Newgrounds. If you’ve ever been on Newgrounds before, then you’ve likely heard of the MADNESS series before. One of the best enemies of the game are the ones known as “Mag Agents”: these gargantuan foes will leave you trembling, as they more than triple your character’s size. The campaign will have you running and shooting at a variety of wackos and nutjobs that are increasingly hard to deal with it. The over the top nature of the game’s campaign, along with the violence and shooting mechanics, greatly reminded us of games like the original Postal. The story might not be something to write home about, but the inclusion of an objective-based campaign mode helps to flesh out the game’s world. Although the Arena Mode is clearly intended to be the centerpiece of the game, the game also features a decent campaign mode.
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